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Atmosphere Generator (1)
| Ship Life Support
| 10kT
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Chambers (1)
| Ship Crew Quarters
| 20kT
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Trans-Lipid Engine (3)
| Standard Ship Movement; Movement Bonus
| +4 MovePts; +1 Bonus MovePt; Low Supply Usage
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Trans-Lipid Engine (F) (1)
| Standard Ship Movement; Movement Bonus
| +4 MovePts; +1 Bonus MovePt; Low Supply Usage
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Nutrient Scoops (3)
| Solar Supply Generation
| 10kT; 60~120 Supplies/star
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Harmonic Shield Generator (6)
| Phased Shield Generation; Shield Generation From Damage
| 80~100 PSPs; 30~40 SGFD
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Psionic Projector (10)
| Combat To Hit Defense Plus
| 10~80% to Defense rating
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Bio-Electric Field Detector (10)
| Sensor Level - All (3-12)
| Defeats all Cloaking Devices
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Protectors (5)
| Boarding Attack; Boarding Defense
| 8~40 Attack Pts; 12~60 Defense Pts
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Resource Arcology (1)
| Resource Generation (All Types)
| Resource boost to homeworld, developed worlds
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Nutrient Scoops (3)
| Resource Gen Modifier Planet (All Resources)
| +10~30% bonus to Production
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Name Pending (2)
| Change Population Happiness - System
| +1~2% Happiness
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Holotheatre (2)
| Planet - Change Population Happiness
| +1~2% Happiness
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Monument (1)
| Planet - Change Population Happiness
| +2% Happiness
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Pumpkin Training Complex (3)
| Ship Training - System
| +4~10% Ship Experience
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Pumpkin Fleet Authority (3)
| Fleet Training - System
| +4~10% Fleet Experience
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Outpost (3)
| Shield Generation; Cargo Storage
| 1000~3000 SPs; 1000kT Cargo space
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Environmental Array (2)
| Planet Conditions Change - System
| +1~2% Conditions/yr
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Nutrient Concentrator (2)
| Planet Value Change - System (All Resources)
| +1~2% Value/yr
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