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Rock Colony Module (1)
| Colonize Planet - Rock; Cargo Storage
| 300kT; 3 versions: Rock, Ice, Gas natives
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Ice Colony Module (1)
| Colonize Planet - Ice; Cargo Storage
| 300kT; 3 versions: Rock, Ice, Gas natives
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Gas Giant Colony Module (1)
| Colonize Planet - Gas Giant; Cargo Storage
| 300kT; 3 versions: Rock, Ice, Gas natives
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Bridge (1)
| Ship Bridge; Boarding Defense
| 10kT; Ships
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Operations Center (1)
| Ship Bridge; Boarding Defense
| 20kT; Bases
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Vehicle Control (1)
| Ship Bridge
| 1kT; Fighters; Troops
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Satellite Computer Core (1)
| Ship Bridge
| 5kT; Satellites
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Weapons Platform Control (1)
| Ship Bridge
| 10kT; Weapon Platforms
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Drone Computer Core (1)
| Ship Bridge
| 5kT; Drones
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Combat Bridge (1)
| Ship Bridge; Combat To Hit Offense/Defense Plus
| 10kT; Combat Experts; +5% Attack/Defense; Ships
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Combat Operations Center (1)
| Ship Bridge; Combat To Hit Offense/Defense Plus
| 20kT; Combat Experts; +5/+10 Attack/Defense; Bases
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Refrigeration (1)
| Ship Life Support
| 10kT; Life Support
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Vehicle Refrigeration (1)
| Ship Life Support
| 1kT; Life Support; Fighters; Troops
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Cupboards (1)
| Ship Crew Quarters
| 10kT; Crew Quarters
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Engineering (1)
| Auxiliary Control; Component Repair
| 10kT; Auxiliary Control; +1 Repair; Ships
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Ship Composter (1)
| Modified Maintenance Cost
| 10kT; Compost Experts; -5% maintenance
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Base Composter (1)
| Modified Maintenance Cost
| 10kT; Compost Experts; -3% maintenance
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Auxiliary Control (1)
| Auxiliary Control
| 10kT; Back-up bridge
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Self-Destruct Device (1)
| Self-Destruct; Boarding Defense
| 10kT; Can be hit by 'Only Security Stations' damage type
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Command Computer (3)
| Master Computer
| 40kT; -5% Attack/Defense
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Gastric Reactor (3)
| Supply Storage
| 5kT; 400~600 calories
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Gastric Reactor (F) (1)
| Supply Storage
| 1kT; 100 calories
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Large Gastric Reactor (3)
| Supply Storage
| 20kT; 1750~2750 calories
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Catabolic Reactor (4)
| Supply Storage
| 5kT; 700~1000 calories
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Catabolic Reactor (F) (2)
| Supply Storage
| 1kT; 150~200 calories
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Large Catabolic Reactor (4)
| Supply Storage
| 20kT; 3000~4500 calories
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Metabolic Reactor (3)
| Supply Storage; Solar Supply Generation
| 5kT; 500~750 calories; 30~50 calories/star
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Metabolic Reactor (F) (1)
| Supply Storage; Solar Supply Generation
| 1kT; 200 calories; 5 calories/star
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Large Metabolic Reactor (3)
| Supply Storage; Solar Supply Generation
| 20kT; 2000~3000 calories; 125~250 calories/star
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Protein Engine (3)
| Standard Ship Movement
| 5kT; 2 Std MovePts
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Protein Engine (F) (2)
| Standard Ship Movement
| 5kT; 2 Std MovePts
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Carbohydrate Engine (4)
| Standard Ship Movement
| 5kT; 3 Std MovePts; 1 Bonus MovePt (Level 4)
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Carbohydrate Engine (F) (2)
| Standard Ship Movement
| 5kT; 3 Std MovePts
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Lipid Engine (3)
| Standard Ship Movement
| 5kT; 4 Std MovePts
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Lipid Engine (F) (2)
| Standard Ship Movement
| 5kT; 4 Std MovePts
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Vitamin Boosters (3)
| Combat Movement; Combat To Hit Defense Plus
| 10kT; 1~3 combat MovePts; +3~9% Defense
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Vitamin Boosters (F) (4)
| Combat Movement; Combat To Hit Defense Plus
| 1kT; 3~6 combat MovePts; +3~12% Defense
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Emergency Thrusters (5)
| Emergency Energy
| 10kT; 1~5 Emergency MovePts
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Glucose Pod (5)
| Emergency Resupply
| 10kT; 1000~5000 Emergency Supplies
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Nutrient Ramscoop (4)
| Solar Supply Generation; Cargo Storage
| 10kT; 30~75 calories/star; Counts as cargo space
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Nutrient Ramscoop (F) (2)
| Solar Supply Generation
| 2kT; 10~15 calories/star
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Crumb Deflector (3)
| Extra Movement Generation; Modified Maintenance Cost
| 10kT; 1 Extra MovePt; -1~3% Maintenance
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Solar Sail (1)
| Extra Movement Generation
| Unique ruin; 10kT 1 Extra MovePt
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Light Armor (5)
| None
| 2kT; 4.5~10 HP/kT
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Heavy Armor (5)
| None
| 5kT; 4~8 HP/kT
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Armor (F) (3)
| None
| 1kT; 6~10 HP/kT
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Armor (T) (3)
| None
| 1kT; 4~8 HP/kT
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Battered Armor (3)
| Emissive Armor
| 2kT; 6~9 HP/kT; 4~12 Emissive
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Breaded Armor (3)
| Emissive Armor
| 5kT; 5~7 HP/kT; 9~15 Emissive
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Teflon Coating (3)
| Armor; Cloak Level - Gravitic; Combat To Hit Defense Plus
| 10kT; 3~4 HP/kT; +4~12% to Defense
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Teflon Coating (F) (2)
| Combat To Hit Defense Plus
| 2kT; 5 HP/kT; +15~25% to Defense; Fighters
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Teflon Coating (T) (2)
| Combat To Hit Defense Plus
| 2kT; 5 HP/kT; +10~20% to Defense; Troops
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Calcium Plating (3)
| Armor
| 20kT; 1~2 HP/kT
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Hubersorb Plating (2)
| Armor; Shield Generation From Damage
| Unique ruin; 20kT; 1~2 HP/kT; 5-15 SGFD
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Shield Generator (10)
| Shield Generation; Shield Generation From Damage
| 20kT; 30~100 SPs; 5~30 SGFD
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Shield Generator (F) (6)
| Shield Generation
| 2kT; 5~30 SPs; Fighters
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Shield Generator (T) (3)
| Shield Generation
| 2kT; 10~20 SPs; Troops
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Phased-Shield Generator (5)
| Phased Shield Generation; Shield Generation From Damage
| 20kT; 80~100 SPs; 20~30 SFD
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Phased-Shield Generator (F) (2)
| Phased Shield Generation
| 2kT; 20~30 SPs; Fighter
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Shield Regenerator (4)
| Shield Regeneration
| 20kT; 5~20 SPs/turn
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Combat Sensors (10)
| Combat To Hit Offense Plus
| 10kT; +6~60% to Attack
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Combat Sensors (F) (5)
| Combat To Hit Offense Plus
| 1kT; +10~50% to Attack; Fighters
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Combat Sensors (T) (3)
| Combat To Hit Offense Plus
| 1kT; +10~30% to Attack; Troops
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E.C.M. (10)
| Combat To Hit Defense Plus
| 10kT; +5~50% to Defense
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E.C.M. (F) (5)
| Combat To Hit Defense Plus
| 1kT; +10~50% to Defense; Fighters
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E.C.M. (T) (3)
| Combat To Hit Defense Plus
| 1kT; +10~30% to Defense; Troops
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Tracking Sensors (5)
| Multiplex Tracking
| 10kT; 2~5 targets
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Long Range Scanners (9)
| Long Range Scanners; Generate Points Intelligence
| 20kT; 1~9 Sectors; 5~50 IPs
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Scanner Jammer (1)
| Scanner Jammer
| 20kT; Blocks Long Range Scanners
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Cloaking Device (5)
| Cloak Level - Thermal/Nutrient (1~5), Active/Passive Carbon (1), Carotenoid (1)
| 30kT; Basic cloak
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Cloaking Device (6-10)
| Cloak Level - Thermal/Nutrient (Max), Active/Passive Carbon (2~6), Carotenoid (2)
| 20kT; Advanced cloak
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Thermal Detector (5)
| Sensor Level - Thermal (2~6)
| 50kT; Defeats Cloaking Device I-V
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Nutrient Detector (5)
| Sensor Level - Nutrient (2~6)
| 50kT; Defeats Cloaking Device I-V
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Active Carbon Detector (5)
| Sensor Level - Active Carbon (3~7)
| 100kT; Defeats Cloaking Device VI-X
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Active Carbon Detector (6-10)
| Sensor Level - Active Carbon (8~12)
| 250kT; Defeats Meat Cloaking Devices; Bases
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Super Active Carbon Detector (6-10)
| Sensor Level - Active Carbon (8~12)
| 150kT; Capturable; Defeats Meat Cloaking Devices; Ships, Bases
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Passive Carbon Detector (5)
| Sensor Level - Passive Carbon (3~7)
| 100kT; Defeats Cloaking Device VI-X
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Passive Carbon Detector (6-10)
| Sensor Level - Passive Carbon (8~12)
| 250kT; Defeats Banana Cloaking Devices; Bases
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Super Passive Carbon Detector (6-10)
| Sensor Level - Passive Carbon (8~12)
| 150kT; Capturable; Defeats Banana Cloaking Devices; Ships, Bases
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Carotenoid Detector (5)
| Sensor Level - Carotenoid (3~7)
| 400kT; Defeats Carrot Cloaking Devices; Bases
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Super Carotenoid Detector (5)
| Sensor Level - Carotenoid (3~7)
| 200kT; Capturable; Defeats Carrot Cloaking Devices; Ships, Bases
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Fighter Bay (3)
| Launch/Recover Fighters; Cargo Storage
| 40kT; 60~100kT Cargo
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Fighter Bay (FX) (3)
| Launch/Recover Fighters; Cargo Storage
| Fighter Experts; 40kT; 90~150kT Cargo
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Satellite Launcher (3)
| Launch/Recover Satellites; Cargo Storage
| 50kT; 60~100kT Cargo
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Drone Launcher (3)
| Launch Drones; Cargo Storage
| 50kT; 80~120kT Cargo
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Cargo Bay (5)
| Cargo Storage
| 40kT; 40~100kT Cargo
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Cargo Bay (CGX) (5)
| Cargo Storage
| Cargo Experts; 40kT; 60~150kT Cargo
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Cargo Hold (3)
| Cargo Storage
| 20kT; 20~50kT Cargo
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Cargo Hold (CGX) (3)
| Cargo Storage
| Cargo Experts; 20kT; 40~80kT Cargo
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Mine Launcher (5)
| Lay Mines; Cargo Storage
| 40kT; 30~50kT Cargo; Launches 3~5 Mines
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Mine Launcher (MX) (5)
| Lay Mines; Cargo Storage
| Mine Experts; 40kT; 40~75kT Cargo; Launches 3~5 Mines
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Mine Sweeper (3)
| Mine Sweeping
| 20kT; Sweeps 1~3 Mines
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Mine Sweeper (MX) (3)
| Mine Sweeping
| Mine Experts; 20kT; Sweeps 3~5 Mines
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Medical Bay (5)
| Plague Prevention; Generate Points Research
| 20kT; Cures Level 1~5 plagues; 10~30 RPs; Ships
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Medical Lab (5)
| Plague Prevention; Generate Points Research
| 100kT; Cures level 1~5 plagues; 50~150 RPs; Bases
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Science Bay (3)
| Generate Points Research
| 20kT; 30~50 RPs; Ships
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Science Lab (3)
| Generate Points Research
| 100kT; 100~300 RPs; Bases
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Space Telescope (3)
| Generate Points Intelligence
| 200kT; 300~500 IPs; Bases
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Boarding Troops (5)
| Boarding Attack
| Neutrals
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Security Station (5)
| Boarding Defense
| Neutrals
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Carbohydrate Collectors (3)
| Remote Resource Generation - Minerals; Cargo Storage
| 100kT; 300~500T Cs/turn; Counts as cargo space
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Protein Harvesters (3)
| Remote Resource Generation - Organics; Cargo Storage
| 100kT; 200~350T Ps/turn; Counts as cargo space
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Lipid Extractors (3)
| Remote Resource Generation - Radioactives; Cargo Storage
| 100kT; 200~300T Ls/turn; Counts as cargo space
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Carbohydrate Replicator (3)
| Generate Points Minerals; Cargo Storage
| 100kT; 300~500T Cs/turn; Counts as cargo space
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Solar Carbohydrate Generator (3)
| Generate Points Minerals; Cargo Storage
| Photosynthesis Experts; 50kT; 300~400T Cs/turn; Counts as cargo space
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Protein Replicator (3)
| Generate Points Organics; Cargo Storage
| 100kT; 200~350T Ps/turn; Counts as cargo space
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Solar Protein Generator (3)
| Generate Points Organics; Cargo Storage
| Photosynthesis Experts; 50kT; 200~300T Ps/turn; Counts as cargo space
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Lipid Replicator (3)
| Generate Points Radioactives; Cargo Storage
| 100kT; 200~300T Ls/turn; Counts as cargo space
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Solar Lipid Generator (3)
| Generate Points Radioactives; Cargo Storage
| Photosynthesis Experts; 50kT; 200~300T Ls/turn; Counts as cargo space
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Space Fabric Softener (1)
| Create Storm
| 100kT; 500 Supply usage
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Convection Inverter (1)
| Destroy Storm
| 100kT; 500 Supply usage
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Gravitational Dehydrator (1)
| Close Warp Point
| 200kT; 1000 Supply usage
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Warp Point Seeder (3)
| Open Warp Point Distance
| 300kT; 2000 Supply usage; 50~100 Light Years
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Planet Discombobulator (3)
| Destroy Planet Size
| 400kT; 5000 Supply usage; Destroys Medium~Huge-sized planets
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Planet Coagulator (3)
| Create Planet Size
| 500kT; 5000 Supply usage; Creates upto Medium~Huge-sized planets
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Stellar Imploder (1)
| Destroy Star
| 400kT; 10000 Supply usage
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Fusion Initiator (1)
| Create Star
| 250kT; 4000 Supply usage
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Nebula Siphonicator (1)
| Destroy Nebula
| 350kT; 3000 Supply usage
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Gaseous Disperser (1)
| Create Nebula
| 450kT; 6000 Supply usage
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Black Hole Defraggler (1)
| Destroy Black Hole
| 330kT; 4000 Supply usage
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Gravitational Condenser (1)
| Create Black Hole
| 600kT; 10000 Supply usage
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Ringworld Core (1)
| Create Constructed Planet; Constructed Planet Requirements
| 2000kT; 5000 Supply usage
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Gravity Generator (1)
| Custom = 1
| 500kT; 30 (15000kT) required for Ringworld
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Biosphere Generator (1)
| Custom = 2
| 300kT; 50 (15000kT) required for Ringworld
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Hyper-Density Cables (1)
| Custom = 2
| 50kT; 120 (6000kT) required for Ringworld
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