Space Food Empires
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Technology
Space Food EmpiresGeneral Components

There are many general components in the Space Food Empires mod. Aside from the obvious twist, there is a lot of variety and the potential for many interesting design strategies. This is not a definitive list and more components will likely be added as the mod is developed further.

General Components | General Weapons | General Facilities

Colonization

Component (Levels) Abilities Notes
Rock Colony Module (1) Colonize Planet - Rock; Cargo Storage 300kT; 3 versions: Rock, Ice, Gas natives
Ice Colony Module (1) Colonize Planet - Ice; Cargo Storage 300kT; 3 versions: Rock, Ice, Gas natives
Gas Giant Colony Module (1) Colonize Planet - Gas Giant; Cargo Storage 300kT; 3 versions: Rock, Ice, Gas natives

Primary Systems

Component (Levels) Abilities Notes
Bridge (1) Ship Bridge; Boarding Defense 10kT; Ships
Operations Center (1) Ship Bridge; Boarding Defense 20kT; Bases
Vehicle Control (1) Updated! Ship Bridge 1kT; Fighters; Troops
Satellite Computer Core (1) Updated! Ship Bridge 5kT; Satellites
Weapons Platform Control (1) Ship Bridge 10kT; Weapon Platforms
Drone Computer Core (1) Updated! Ship Bridge 5kT; Drones
Combat Bridge (1) Updated! Ship Bridge; Combat To Hit Offense/Defense Plus 10kT; Combat Experts; +5% Attack/Defense; Ships
Combat Operations Center (1) Updated! Ship Bridge; Combat To Hit Offense/Defense Plus 20kT; Combat Experts; +5/+10 Attack/Defense; Bases
Refrigeration (1) Ship Life Support 10kT; Life Support
Vehicle Refrigeration (1) Updated! Ship Life Support 1kT; Life Support; Fighters; Troops
Cupboards (1) Ship Crew Quarters 10kT; Crew Quarters
Engineering (1) Updated! Auxiliary Control; Component Repair 10kT; Auxiliary Control; +1 Repair; Ships
Ship Composter (1) New! Modified Maintenance Cost 10kT; Compost Experts; -5% maintenance
Base Composter (1) New! Modified Maintenance Cost 10kT; Compost Experts; -3% maintenance
Auxiliary Control (1) Auxiliary Control 10kT; Back-up bridge
Self-Destruct Device (1) Self-Destruct; Boarding Defense 10kT; Can be hit by 'Only Security Stations' damage type
Command Computer (3) Master Computer 40kT; -5% Attack/Defense

Propulsion

Component (Levels) Abilities Notes
Gastric Reactor (3) Updated! Supply Storage 5kT; 400~600 calories
Gastric Reactor (F) (1) Updated! Supply Storage 1kT; 100 calories
Large Gastric Reactor (3) Updated! Supply Storage 20kT; 1750~2750 calories
Catabolic Reactor (4) Updated! Supply Storage 5kT; 700~1000 calories
Catabolic Reactor (F) (2) Updated! Supply Storage 1kT; 150~200 calories
Large Catabolic Reactor (4) Updated! Supply Storage 20kT; 3000~4500 calories
Metabolic Reactor (3) Updated! Supply Storage; Solar Supply Generation 5kT; 500~750 calories; 30~50 calories/star
Metabolic Reactor (F) (1) Updated! Supply Storage; Solar Supply Generation 1kT; 200 calories; 5 calories/star
Large Metabolic Reactor (3) Updated! Supply Storage; Solar Supply Generation 20kT; 2000~3000 calories; 125~250 calories/star
Protein Engine (3) Standard Ship Movement 5kT; 2 Std MovePts
Protein Engine (F) (2) Updated! Standard Ship Movement 5kT; 2 Std MovePts
Carbohydrate Engine (4) Updated! Standard Ship Movement 5kT; 3 Std MovePts; 1 Bonus MovePt (Level 4)
Carbohydrate Engine (F) (2) Updated! Standard Ship Movement 5kT; 3 Std MovePts
Lipid Engine (3) Standard Ship Movement 5kT; 4 Std MovePts
Lipid Engine (F) (2) Updated! Standard Ship Movement 5kT; 4 Std MovePts
Vitamin Boosters (3) Combat Movement; Combat To Hit Defense Plus 10kT; 1~3 combat MovePts; +3~9% Defense
Vitamin Boosters (F) (4) Updated! Combat Movement; Combat To Hit Defense Plus 1kT; 3~6 combat MovePts; +3~12% Defense
Emergency Thrusters (5) Emergency Energy 10kT; 1~5 Emergency MovePts
Glucose Pod (5) Emergency Resupply 10kT; 1000~5000 Emergency Supplies
Nutrient Ramscoop (4) Updated! Solar Supply Generation; Cargo Storage 10kT; 30~75 calories/star; Counts as cargo space
Nutrient Ramscoop (F) (2) Updated! Solar Supply Generation 2kT; 10~15 calories/star
Crumb Deflector (3) Updated! Extra Movement Generation; Modified Maintenance Cost 10kT; 1 Extra MovePt; -1~3% Maintenance
Solar Sail (1) New! Extra Movement Generation Unique ruin; 10kT 1 Extra MovePt

Armor and Shields

Component (Levels) Abilities Notes
Light Armor (5) None 2kT; 4.5~10 HP/kT
Heavy Armor (5) None 5kT; 4~8 HP/kT
Armor (F) (3) Updated! None 1kT; 6~10 HP/kT
Armor (T) (3) Updated! None 1kT; 4~8 HP/kT
Battered Armor (3) Emissive Armor 2kT; 6~9 HP/kT; 4~12 Emissive
Breaded Armor (3) Emissive Armor 5kT; 5~7 HP/kT; 9~15 Emissive
Teflon Coating (3) New! Armor; Cloak Level - Gravitic; Combat To Hit Defense Plus 10kT; 3~4 HP/kT; +4~12% to Defense
Teflon Coating (F) (2) New! Combat To Hit Defense Plus 2kT; 5 HP/kT; +15~25% to Defense; Fighters
Teflon Coating (T) (2) New! Combat To Hit Defense Plus 2kT; 5 HP/kT; +10~20% to Defense; Troops
Calcium Plating (3) Armor 20kT; 1~2 HP/kT
Hubersorb Plating (2) Updated! Armor; Shield Generation From Damage Unique ruin; 20kT; 1~2 HP/kT; 5-15 SGFD
Shield Generator (10) Shield Generation; Shield Generation From Damage 20kT; 30~100 SPs; 5~30 SGFD
Shield Generator (F) (6) Updated! Shield Generation 2kT; 5~30 SPs; Fighters
Shield Generator (T) (3) Updated! Shield Generation 2kT; 10~20 SPs; Troops
Phased-Shield Generator (5) Phased Shield Generation; Shield Generation From Damage 20kT; 80~100 SPs; 20~30 SFD
Phased-Shield Generator (F) (2) Updated! Phased Shield Generation 2kT; 20~30 SPs; Fighter
Shield Regenerator (4) Updated! Shield Regeneration 20kT; 5~20 SPs/turn

Scanners and Sensors

Component (Levels) Abilities Notes
Combat Sensors (10) Combat To Hit Offense Plus 10kT; +6~60% to Attack
Combat Sensors (F) (5) Updated! Combat To Hit Offense Plus 1kT; +10~50% to Attack; Fighters
Combat Sensors (T) (3) Updated! Combat To Hit Offense Plus 1kT; +10~30% to Attack; Troops
E.C.M. (10) Combat To Hit Defense Plus 10kT; +5~50% to Defense
E.C.M. (F) (5) Updated! Combat To Hit Defense Plus 1kT; +10~50% to Defense; Fighters
E.C.M. (T) (3) Updated! Combat To Hit Defense Plus 1kT; +10~30% to Defense; Troops
Tracking Sensors (5) Updated! Multiplex Tracking 10kT; 2~5 targets
Long Range Scanners (9) Updated! Long Range Scanners; Generate Points Intelligence 20kT; 1~9 Sectors; 5~50 IPs
Scanner Jammer (1) Scanner Jammer 20kT; Blocks Long Range Scanners

Cloaking and Detection

Component (Levels) Abilities Notes
Cloaking Device (5) Cloak Level - Thermal/Nutrient (1~5), Active/Passive Carbon (1), Carotenoid (1) 30kT; Basic cloak
Cloaking Device (6-10) Cloak Level - Thermal/Nutrient (Max), Active/Passive Carbon (2~6), Carotenoid (2) 20kT; Advanced cloak
Thermal Detector (5) Updated! Sensor Level - Thermal (2~6) 50kT; Defeats Cloaking Device I-V
Nutrient Detector (5) Updated! Sensor Level - Nutrient (2~6) 50kT; Defeats Cloaking Device I-V
Active Carbon Detector (5) Updated! Sensor Level - Active Carbon (3~7) 100kT; Defeats Cloaking Device VI-X
Active Carbon Detector (6-10) Updated! Sensor Level - Active Carbon (8~12) 250kT; Defeats Meat Cloaking Devices; Bases
Super Active Carbon Detector (6-10) Updated! Sensor Level - Active Carbon (8~12) 150kT; Capturable; Defeats Meat Cloaking Devices; Ships, Bases
Passive Carbon Detector (5) Updated! Sensor Level - Passive Carbon (3~7) 100kT; Defeats Cloaking Device VI-X
Passive Carbon Detector (6-10) Updated! Sensor Level - Passive Carbon (8~12) 250kT; Defeats Banana Cloaking Devices; Bases
Super Passive Carbon Detector (6-10) Updated! Sensor Level - Passive Carbon (8~12) 150kT; Capturable; Defeats Banana Cloaking Devices; Ships, Bases
Carotenoid Detector (5) Updated! Sensor Level - Carotenoid (3~7) 400kT; Defeats Carrot Cloaking Devices; Bases
Super Carotenoid Detector (5) Updated! Sensor Level - Carotenoid (3~7) 200kT; Capturable; Defeats Carrot Cloaking Devices; Ships, Bases

Construction and Repair

Component (Levels) Abilities Notes
Space Yard (3) Space Yard; Component Repair 400kT; Bases
Mobile Space Yard (3) Space Yard; Component Repair; Cargo Storage 300kT; Decreased rate; Counts as cargo space; Ships
Repair Bay (7) Updated! Component Repair 100kT; 4~10 Repair rate; Bases
Mobile Repair Bay (4) Updated! Component Repair 60kT; 3~6 Repair rate; Counts as cargo space; Ships
Drone Repair Pod (3) Updated! Component Repair 40kT; 9~15 Repair rate; Drones
Small Repair Pod (3) Component Repair 10kT; 3~5 Repair rate; Fighters

Storage, Launch, and Miscellaneous

Component (Levels) Abilities Notes
Fighter Bay (3) Updated! Launch/Recover Fighters; Cargo Storage 40kT; 60~100kT Cargo
Fighter Bay (FX) (3) Updated! Launch/Recover Fighters; Cargo Storage Fighter Experts; 40kT; 90~150kT Cargo
Satellite Launcher (3) Launch/Recover Satellites; Cargo Storage 50kT; 60~100kT Cargo
Drone Launcher (3) Launch Drones; Cargo Storage 50kT; 80~120kT Cargo
Cargo Bay (5) Cargo Storage 40kT; 40~100kT Cargo
Cargo Bay (CGX) (5) Cargo Storage Cargo Experts; 40kT; 60~150kT Cargo
Cargo Hold (3) Cargo Storage 20kT; 20~50kT Cargo
Cargo Hold (CGX) (3) Cargo Storage Cargo Experts; 20kT; 40~80kT Cargo
Mine Launcher (5) Lay Mines; Cargo Storage 40kT; 30~50kT Cargo; Launches 3~5 Mines
Mine Launcher (MX) (5) Lay Mines; Cargo Storage Mine Experts; 40kT; 40~75kT Cargo; Launches 3~5 Mines
Mine Sweeper (3) Mine Sweeping 20kT; Sweeps 1~3 Mines
Mine Sweeper (MX) (3) Mine Sweeping Mine Experts; 20kT; Sweeps 3~5 Mines
Medical Bay (5) Plague Prevention; Generate Points Research 20kT; Cures Level 1~5 plagues; 10~30 RPs; Ships
Medical Lab (5) Plague Prevention; Generate Points Research 100kT; Cures level 1~5 plagues; 50~150 RPs; Bases
Science Bay (3) Generate Points Research 20kT; 30~50 RPs; Ships
Science Lab (3) Generate Points Research 100kT; 100~300 RPs; Bases
Space Telescope (3) Generate Points Intelligence 200kT; 300~500 IPs; Bases
Boarding Troops (5) Boarding Attack Neutrals
Security Station (5) Boarding Defense Neutrals

Resource Collection

Component (Levels) Abilities Notes
Carbohydrate Collectors (3) Remote Resource Generation - Minerals; Cargo Storage 100kT; 300~500T Cs/turn; Counts as cargo space
Protein Harvesters (3) Remote Resource Generation - Organics; Cargo Storage 100kT; 200~350T Ps/turn; Counts as cargo space
Lipid Extractors (3) Remote Resource Generation - Radioactives; Cargo Storage 100kT; 200~300T Ls/turn; Counts as cargo space
Carbohydrate Replicator (3) Generate Points Minerals; Cargo Storage 100kT; 300~500T Cs/turn; Counts as cargo space
Solar Carbohydrate Generator (3) Generate Points Minerals; Cargo Storage Photosynthesis Experts; 50kT; 300~400T Cs/turn; Counts as cargo space
Protein Replicator (3) Generate Points Organics; Cargo Storage 100kT; 200~350T Ps/turn; Counts as cargo space
Solar Protein Generator (3) Generate Points Organics; Cargo Storage Photosynthesis Experts; 50kT; 200~300T Ps/turn; Counts as cargo space
Lipid Replicator (3) Generate Points Radioactives; Cargo Storage 100kT; 200~300T Ls/turn; Counts as cargo space
Solar Lipid Generator (3) Generate Points Radioactives; Cargo Storage Photosynthesis Experts; 50kT; 200~300T Ls/turn; Counts as cargo space

Stellar Manipulation

Component (Levels) Abilities Notes
Space Fabric Softener (1) Create Storm 100kT; 500 Supply usage
Convection Inverter (1) Destroy Storm 100kT; 500 Supply usage
Gravitational Dehydrator (1) Close Warp Point 200kT; 1000 Supply usage
Warp Point Seeder (3) Open Warp Point Distance 300kT; 2000 Supply usage; 50~100 Light Years
Planet Discombobulator (3) Destroy Planet Size 400kT; 5000 Supply usage; Destroys Medium~Huge-sized planets
Planet Coagulator (3) Create Planet Size 500kT; 5000 Supply usage; Creates upto Medium~Huge-sized planets
Stellar Imploder (1) Destroy Star 400kT; 10000 Supply usage
Fusion Initiator (1) Create Star 250kT; 4000 Supply usage
Nebula Siphonicator (1) Destroy Nebula 350kT; 3000 Supply usage
Gaseous Disperser (1) Create Nebula 450kT; 6000 Supply usage
Black Hole Defraggler (1) Destroy Black Hole 330kT; 4000 Supply usage
Gravitational Condenser (1) Create Black Hole 600kT; 10000 Supply usage
Ringworld Core (1) Create Constructed Planet; Constructed Planet Requirements 2000kT; 5000 Supply usage
Gravity Generator (1) Custom = 1 500kT; 30 (15000kT) required for Ringworld
Biosphere Generator (1) Custom = 2 300kT; 50 (15000kT) required for Ringworld
Hyper-Density Cables (1) Custom = 2 50kT; 120 (6000kT) required for Ringworld

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