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Refridgeration (1)
| Ship Life Support
| 10 kT
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Drone Alcoves (1)
| Crew Quarters
| 5 kT
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Command Node (3)
| Master Computer; Armor Regeneration
| Can regenerate
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Regenerative Cellulose Armor (6)
| Armor Regeneration
| 5kT; 5-10 HP/kT; 5-10 Regeneration
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Sensor Multiplier (3)
| Combat Modifier - System
| Carried on command ships only
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Shield Scrambler (3)
| Sector - Shield Disruption
| Disrupts shields of all ships in sector
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Automated Space Yard (3)
| Space Yard; Component Repair
| High efficiency space yard
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Drone (3)
| Boarding Attack; Boarding Defense
| 10~50 Attack Pts
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Assimilation Drone (3)
| Boarding Attack; Boarding Defense; Armor Regeneration
| 60~100 Attack Pts; Regenerative
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Resource Node (1)
| Resource Generation - (All Resources)
| Boost to Homeworld, developed colonies
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Research Matrix (3)
| System Point Generation Modifier - Research
| +10~30% Research bonus
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Intelligence Matrix (3)
| System Point Generation Modifier - Intelligence
| +10~30% Intelligence bonus
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Drone Maturation Center (3)
| Change Population - System
| +1~3M to Population
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Drone Programming Matrix (2)
| Planet - Change Population Happiness
| +2~3% Happiness
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Ship Training Matrix (3)
| Ship Training - System
| +4~10% Ship Experience
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Fleet Training Matrix (3)
| Fleet Training - System
| +4~10% Fleet Experience
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Defense Node (3)
| Shield Generation; Cargo Storage
| 1000~3000 SPs; 1000kT Cargo space
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