|
Scout
150 kT
30
35
10
2 | 4
1
1
20%
+5% | +25%
0m
0m
0m
|
Small hull ideal for explorer and scout ship designs. |
|
|
Advanced Scout
170 kT
42
45
15
2 | 4
1
1
20%
+10% | +25%
0m
0m
0m
|
Modified scout hull expanded to accomodate a cloaking device. Requires an advance in Banana Cloaking Devices (1). |
|
|
Escort
190 kT
40
54
16
2 | 4
1
1
20%
+10% | +20%
0m
0m
0m
|
Light warship hull suited for patrol and scout ship designs. |
|
|
Frigate
230 kT
44
55
16
3 | 6
2
2
25%
+10% | +15%
0m
0m
0m
|
Small warship hull ideal for use as patrol or light attack ships. |
|
|
Destroyer
280 kT
50
70
20
3 | 6
2
2
25%
+5% | +15%
0m
0m
0m
|
Flexible hull configuration useful for a variety of ship designs including frontline attack ships. |
|
|
Advanced Destroyer
310 kT
72
90
24
3 | 8
2
2
25%
+10% | +10%
0m
0m
0m
|
Destroyer hull increased in size to allow for additional engine capacity. Requires an advance in Lipid Engines (1). |
|
|
Attack Cruiser
360 kT
60
90
30
4 | 8
2
2
25%
+5% | +5%
0m
0m
0m
|
Hull layout for the design of primary attack ships. |
|
|
Advanced Attack Cruiser
390 kT
95
105
40
4 | 10
3
3
25%
+5% | 0%
0m
0m
0m
|
Modified attack cruiser hull increased in size to allow for additional weapon or engine capacity. Requires an advance in Military Technology (3). |
|
|
Battle Cruiser
540 kT
100
130
40
5 | 10
3
3
25%
0% | -5%
0m
0m
0m
|
Primary hull used to create large warships that engage enemy fleets. |
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|
Battleship
680 kT
125
155
60
7 | 14
4
4
25%
0% | -10%
0m
0m
0m
|
Hull specifically designed for combat involving large numbers of capital ships. |
|
|
Dreadnought
750 kT
130
170
75
8 | 16
4
4
30%
-5% | -15%
0m
0m
0m
|
Hull designed to be used for the creation of intimidating warships. |
|
|
Advanced Dreadnought
840 kT
190
225
90
9 | 18
5
5
30%
+5% | -20%
0m
0m
0m
|
Uprated dreadnought hull expanded to allow for better combat performance. |
|
|
Carrier
650 kT
110
150
65
7 | 12
6
6
20%
-10% | -20%
0m
0m
0m
|
Ship hull optimized to launch and recover fighters. Can continue to launch fighters at a reduced rate even if all fighter hangars are destroyed. Requires 50% of
space to be used for fighter hangars. Requires an advance in Fighter Support (1). |