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Technology
Potato RepublicPotato Republic

Potato technology is based mainly on lipid technologies and interactions. Potatoes employ perhaps the widest variety of weapons, which can be used to good effect.

Components

Component (Levels) Abilities Notes
Life Support (1) New! Ship Life Support 10kT
Sack Bunks (1) New! Ship Crew Quarters 10kT
Hydrogenated Lipid Engine (3) Standard Ship Movement; Movement Bonus 4 MovePts; 1 Bonus MovePt
Hydrogenated Lipid Engine (F) Standard Ship Movement; Movement Bonus 4 MovePts; 1 Bonus MovePt
Flux Pod (3) Updated! Supply Storage; Solar Supply Generation 500~750 Calories; 10~30 Calories/star
Par-Fried Armor (3) Emissive Armor 2kT; 6~10 HP/kT; 6~12 Emissive
Deep Fried Armor (3) Emissive Armor 5kT; 4~6 HP/kT; 10~20 Emissive
Fried Armor (F) (3) Armor 1kT; 8~12 HP/kT
Fried Armor (T) (3) Armor 1kT; 6~10 HP/kT
Starch Fountain (3) Remote Resource Generation - Minerals 600~900 Cs/turn
Space Troopers (5) Boarding Attack; Boarding Defense 10~50 Attack Pts
Fry Marines (3) Boarding Attack; Boarding Defense 60~80 Attack Pts

Weapons

Weapon (Levels) Type Damage Type Notes
Spud Cannon (4) Updated! Projectile Quarter Damage To Shields Range 4~5; ROF 1
Spud Cannon (F) (3) Projectile Half Damage To Shields Range 2; ROF 1
Spud Cannon (T) (2) Updated! Projectile Normal Range 1; ROF 1
Tazers (10) Beam Normal Range 3~7; ROF 1; +5~+20% Accuracy
Tazers (F) (5) Beam Normal Range 2~3; ROF 1; +5% Accuracy
Tazers (T) (5) Beam Normal Range 1; ROF 1; +5% Accuracy
Peeler Ray (5) Beam Skips Armor Range 3~4; ROF 2
Pulse Tazers (3) Pulse Double Damage To Shields Range 3~5; ROF 2
Deep Fried Torpedo (5) Torpedo Normal Range 10~15; ROF 2
Spud Missile (3) Missle Normal Range Unlimited; ROF 5
Spud Rockets (F) (3) Missle Normal Range 3; ROF 15
Spud Rockets (F) (3) Missle Normal Range 1; ROF 1
Space Trooper (3) Troop Normal Troops; Range 1; ROF 1
Fry Marine (3) Troop Normal Troops; Range 1; ROF 1

Facilities

Facility (Levels) Abilities Notes
Resource Arcology (1) Updated! Resource Generation (All Types) Resource boost
Lipid Saturation Plant (3) Updated! Resource Gen Modifier Planet - Radioactives 30~50% bonus to Cs; -3% Happiness
Name Pending (2) New! Change Population Happiness - System +1~2% Happiness
Broadcast Station (1) Updated! Planet - Change Population Happiness +2~3% Happiness
Luxury Habitats (1) New! Planet - Change Population Happiness +3% Happiness
Orbital Space Yard (3) Space Yard; Component Repair Builds with 3000~4000T Cs; 1500-2500T Ps; 1200-2000T Ls
Potato Space Academy (3) Ship Training - System +4~12% Ship Experience
Potato Space Command (3) Fleet Training - System +4~12% Fleet Experience
Military Base (5) Shield Generation; Cargo Storage 1000~3000 SPs; 1000kT Cargo space
Energy Transfer Array (3) Damage Modifier - System +5~15% to Weapons Damage

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