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Technology
Carrot ImperiumCarrot Imperium

Carrot technology is suited to the Imperium's Xenophobic nature, with advanced cloaking and sensor technology. Weapons are suited to the fighter and small ship combat that is preferred by the Carrots.

Components

Component (Levels) Abilities Notes
Refrigeration (1) New! Ship Life Support 10 kT
Crew Crispers (1) New! Ship Crew Quarters 10 kT
Carotenoid Armor (3) Combat To Hit Defense Plus; Scanner Jammer 3~4 HP/kT; +4~12% defense
Carotenoid Armor (F) (3) Armor; Combat To Hit Defense Plus 4~8 HP/kT; +5~15% defense
Carotenoid Armor (T) (3) Armor; Combat To Hit Defense Plus 4~8 HP/kT; +3~9% defense
Name Pending (2) Sector - Sensor Interference Data Pending
Carrot Cloaking Device (5) Cloak Level - All, Carotenoid (3-7) Only Carotenoid cloak; Requires special sensors to detect
Retinol Scanner (5) Sensor Level - Thermal; Biomolecular (2-6) Defeats Cloaking Device I-V
Lipo-Suction Bots (3) Remote Resource Generation - Radioactives Efficient lipid harvester
Vitamin A Array (3) Generate Points Intelligence Generates 100~150 IPs
Troopers (5) Boarding Attack; Boarding Defense 9~45 Attack Pts
Security Pods (3) Boarding Defense 40~60 Defense Pts

Weapons

Weapon (Levels) Type Damage Type Notes
Carotene Beam (5) Beam Normal Range 6~8; ROF 2
Retinol Blaster (5) Pulse Normal Range 3~4; ROF 1; -10% Accuracy
Retinol Blaster (F) (3) Pulse Normal Range 2; ROF 1; -5% Accuracy
Retinol Blaster (T) (3) Pulse Normal Range 1; ROF 1; -5% Accuracy
Retinol Disruptor (3) Pulse Normal Range 4~5; ROF 1; -10% Accuracy
Retinol Disruptor (F) (3) Pulse Normal Range 3; ROF 1; -5% Accuracy
Retinol Disruptor (T) (3) Pulse Normal Range 1; ROF 1; -5% Accuracy
Turnip Torpedo (4) Updated! Torpedo Skips Armor Range 10~12; ROF 2
Trooper (3) Troop Normal Troops; Range 1; ROF 1

Facilities

Facility (Levels) Abilities Notes
Tariff Station (2) Spaceport; Generate Points (All Types) 200~300 Cs; Ps; Ls
Resource Arcology (1) Updated! Resource Generation (All Types) Boost to Homeworld
Security Agency (4) Updated! System Point Generation Modifier - Intelligence 10~40% bonus to Intelligence
Palace (2) New! Change Population Happiness - System +1~2% Happiness
Coliseum (2) Updated! Planet - Change Population Happiness +2~3% Happiness
Race Circuit (1) New! Planet - Change Population Happiness +3% Happiness
Imperium Academy (3) Ship Training - System +1~9% Ship Experience
Imperium Command (3) Fleet Training - System +1~9% Fleet Experience
Defense Outpost (5) Shield Generation; Cargo Storage 1000~3000 SPs; 1000kT Cargo space
Retinol System Scanner (1) Long Range Scanner - System Long Range Scanners

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