|
|
|
Refrigeration (1)
| Ship Life Support
| 10 kT
|
Crew Crispers (1)
| Ship Crew Quarters
| 10 kT
|
Carotenoid Armor (3)
| Combat To Hit Defense Plus; Scanner Jammer
| 3~4 HP/kT; +4~12% defense
|
Carotenoid Armor (F) (3)
| Armor; Combat To Hit Defense Plus
| 4~8 HP/kT; +5~15% defense
|
Carotenoid Armor (T) (3)
| Armor; Combat To Hit Defense Plus
| 4~8 HP/kT; +3~9% defense
|
Name Pending (2)
| Sector - Sensor Interference
| Data Pending
|
Carrot Cloaking Device (5)
| Cloak Level - All, Carotenoid (3-7)
| Only Carotenoid cloak; Requires special sensors to detect
|
Retinol Scanner (5)
| Sensor Level - Thermal; Biomolecular (2-6)
| Defeats Cloaking Device I-V
|
Lipo-Suction Bots (3)
| Remote Resource Generation - Radioactives
| Efficient lipid harvester
|
Vitamin A Array (3)
| Generate Points Intelligence
| Generates 100~150 IPs
|
Troopers (5)
| Boarding Attack; Boarding Defense
| 9~45 Attack Pts
|
Security Pods (3)
| Boarding Defense
| 40~60 Defense Pts
|
|
|
|
Tariff Station (2)
| Spaceport; Generate Points (All Types)
| 200~300 Cs; Ps; Ls
|
Resource Arcology (1)
| Resource Generation (All Types)
| Boost to Homeworld
|
Security Agency (4)
| System Point Generation Modifier - Intelligence
| 10~40% bonus to Intelligence
|
Palace (2)
| Change Population Happiness - System
| +1~2% Happiness
|
Coliseum (2)
| Planet - Change Population Happiness
| +2~3% Happiness
|
Race Circuit (1)
| Planet - Change Population Happiness
| +3% Happiness
|
Imperium Academy (3)
| Ship Training - System
| +1~9% Ship Experience
|
Imperium Command (3)
| Fleet Training - System
| +1~9% Fleet Experience
|
Defense Outpost (5)
| Shield Generation; Cargo Storage
| 1000~3000 SPs; 1000kT Cargo space
|
Retinol System Scanner (1)
| Long Range Scanner - System
| Long Range Scanners
|