Space Food Empires
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This is essentially a reproduction of the history.txt file included with the mod. I'll try to keep track of all the changes I make for each version, although sometimes I might forget to mention some of the minor changes.

Version History 0.22 (Beta) - 13 August 2005

  • Added - Expanded descriptions for polluting facilities for help on pollution control
  • Changed - Made various changes to pollution and unhappiness levels for selected facilities
  • Added - 'Planet - Change Population Happiness' ability to Robot Factory I-III
  • Added - 'Planet - Change Population Happiness' ability to Intelligence Center I-V
  • Added - 'Planet - Change Population Happiness' ability to Intelligence Agency I-III
  • Changed - Renamed Ministry of Intelligence to Ministry of Safety
  • Fixed - Errors in family numbers of some weapons that caused discreprencies in heavy mount policy
  • Fixed - Forgot to add same restrictions to heavy mounts for bases as ships
  • Changed - Renamed Basic Catabolic Reactors and related entries to Gastric Reactors
  • Changed - Modified costs and supply storage of all reactor components
  • Fixed - Errors in build rates of Space Yards I-III
  • Changed - Modified costs of all engine components
  • Added - New Systemnames.txt file with more foodish names

Version History 0.21 (Beta) - 01 August 2005

  • Changed - Renamed weapon groups in components.txt in format of weapon - type
  • Changed - Modified costs for Cargo components
  • Fixed - Restricted heavy mount for ships to direct fire beam, pulse, and projectile weapons
  • Added - Additional descriptions for boarding attack and defence components
  • Fixed - Removed extra 'Boarding Defense' abilities from Security Pods I-III
  • Fixed - Error in ability description for Trehalose Bosters I-III
  • Fixed - Incorrect image reference for Light Carriers in VehicleSize.txt
  • Added - 'Planet - Change Population Happiness' ability to selected industrial facilities
  • Added - 'Planet - Change Conditions' ability to selected industrial facilities
  • Changed - Industrial facilities now decrease planet conditions and population happiness
  • Fixed - All planetary happiness facilities actually made populations more angry!
  • Fixed - Tech level requirements for Repair Depot I-III
  • Added - Space Moss Farms I-III to Facility.txt
  • Added - Pollution Control Center I-III to Facility.txt
  • Changed - Renamed Weather Modification Net I-III to Atmospheric Modification Net I-III
  • Added - Photosynthesis Array I-III to Facility.txt
  • Fixed - Added missing Cloak Level abilities to Hubersorb Armor I-III
  • Fixed - Description for Advanced Scanners tech area
  • Changed - Reduced cargo space on Colony Modules
  • Fixed - Error in tech requirement for Heavy Peel Armor II
  • Fixed - Error in family and family weapon number for Gluten Blaster I-III
  • Fixed - Various roman numeral errors in Components.txt
  • Fixed - Corrected valid target types for all displacement weapons
  • Fixed - Error in tech requirement for Organic Synthesizer II
  • Changed - Resized Omni Nutrient Net I-III from 20kT to 10kT
  • Changed - Removed base as allowable vehicle type for supply reactors
  • Fixed - Error in allowable vehicle types for ship and drone only components
  • Fixed - Error in temporary picture number for various resource replicator/generator components
  • Fixed - Error in tech requirements for Protein Replicator I-III
  • Fixed - Error in picture numbers for vehicle control components
  • Fixed - Error in picture numbers for fighter engines
  • Fixed - Error in allowable vehicle type for Cellulose Armor (T) I-III
  • Fixed - Error in family number for Shield Generator I-III
  • Fixed - Error in number of abilities for Drone Launcher I-III
  • Fixed - Error in number of abilities for Resource Storage Complex I-III
  • Fixed - Error in number of abilities for Resource Silos I-III

Version History 0.20 (Beta) - 16 July 2005

  • Changed - Recalibrated all Armor components
  • Changed - Recalibrated all Shield components
  • Changed - Reduced Battered Armor to 3 levels
  • Changed - Reduced Breaded Armor to 3 levels
  • Changed - Reduced Combat To Hit Defense Bonus for Hubersorb Armor I-III
  • Removed - Calcium Plating components for Fighters and Troops
  • Added - Genetically Modified racial trait
  • Added - Spice Experts racial trait
  • Added - Enzyme Experts racial trait
  • Added - Fighter Experts racial trait
  • Added - Combat Experts racial trait
  • Added - Mine Experts racial trait
  • Added - Compost Experts racial trait
  • Added - Photosynthesis Experts racial trait
  • Added - Food Poisoning Experts racial trait
  • Added - Food for Hire racial trait
  • Added - Cargo Storage Experts racial trait
  • Changed - Tech areas for Enzymes, Enzymatic Torpedo, Trypsin Missile, require Enzyme Experts
  • Changed - Tech areas for Perpsin Bomb, Enzyme Scatterpack require Enzyme Experts
  • Added - Enzymatic Converter I-III to Facility.txt, requires Enzyme Experts
  • Changed - Tech areas for Coliform Missile, Mold Bomb to Food Poisoning Experts
  • Changed - Moved Pepper Cannon I-V and related entries from Meat to Spice Experts racial trait
  • Changed - Weapon stats for Pepper Cannon I-V
  • Changed - Moved Pepper Spray and related entries from Meat to Spice Experts racial trait
  • Added - Pepperine Blaster I-V and related entries for Spice Experts racial trait
  • Changed - Pulse-Pepper Blaster and related entries to Tenderizer Cannon for Meat racial trait
  • Added - Shreddar Cannon I-V and related entries to Meat racial trait
  • Added - Dehydration Warhead and related entries for Mine Experts racial trait
  • Changed - Dehyrdrogenase Warhead to Hypoglycemic Warhead
  • Added - Dicer Cannon I-V for Fighter Experts racial trait
  • Added - Fighter Hangar (FX) I-III for Fighter Experts racial trait
  • Changed - Cargo space amounts on Cargo Bay I-V, Cargo Hold I-III, and all Colony modules.
  • Changed - Costs for Cargo Bay I-V and Cargo Hold I-III
  • Added - Cargo Bay I-V (CGX) to Components.txt for Cargo Experts racial trait
  • Added - Cargo Hold I-III (CGX) to Components.txt for Cargo Experts racial trait
  • Added - Cargo Facility I-V (CGX) to Components.txt for Cargo Experts racial trait
  • Added - Compost Facility I-III to Facility.txt for Compost Experts racial trait
  • Added - Enzymatic Converter I-III to Facility.txt for Enzyme Experts racial trait
  • Removed - Compost components for Tomato and Pumpkin racial traits
  • Added - Mine Launcher I-V (MX) to Components.txt for Mine Experts racial trait
  • Added - Mine Sweeper I-III (MX) to Components.txt for Mine Experts racial trait
  • Added - Solar Carbohydrate Replicator I-III to Components.txt for Photosynthesis Experts racial trait
  • Added - Solar Protein Replicator I-III to Components.txt for Photosynthesis Experts racial trait
  • Added - Solar Lipid Replicator I-III to Components.txt for Photosynthesis Experts racial trait
  • Removed - Rapid Launch Fighter Bay I-III from Components.txt
  • Added - Mine I-III in VehicleSizes.txt
  • Added - Small Mine (MX) and Large Mine (MX) in VehicleSizes.txt for Mine Experts racial trait
  • Changed - Sizes, costs, abilities and requirements for Base entries in VehicleSizes.txt
  • Changed - Sizes, costs and abilities for Troop vehicle entries in VehicleSizes.txt
  • Changed - Sizes, costs and abilities for Fighter entries in VehicleSizes.txt
  • Changed - Re-ordered Weapons in Components.txt
  • Changed - Resource costs for various weapons in Components.txt
  • Changed - Modified various ship hull costs, sizes, and descriptions in VehicleSizes.txt
  • Changed - New maintenance system added
  • Changed - Renamed Storm Generator to Space Fabric Softener and modified attributes
  • Changed - Renamed Storm Dissipater to Convection Inverter and modified attributes
  • Changed - Renamed Warp Point Closer to Gravitational Dehydrator and modified attributes
  • Changed - Renamed Warp Point Opener I-III to Warp Point Seeder I-III and modified attributes
  • Added - Planet Discombobulator I-III to Components.txt
  • Added - Planet Coagulator I-III to Components.txt
  • Added - Stellar Imploder to Components.txt
  • Added - Star Generator to Components.txt
  • Added - Nebula Dissipater to Components.txt
  • Added - Nebula Generator to Components.txt
  • Added - Blackhole Destroyer to Components.txt
  • Added - Blackhole Generator to Components.txt
  • Added - Ringworld Core to Components.txt
  • Added - Gravity Generator to Components.txt
  • Added - Biosphere Generator to Components.txt
  • Added - Hyper - Density Cables to Components.txt
  • Changed - Mobile Space Yards I-III, Mobile Repair Bay I-III, and Nutrient Collectors I-V, count as cargo space
  • Changed - All remote resource generation components count as cargo space
  • Removed - Sphereworld from PlanetSizes.txt and other related entries
  • Changed - Hull size of colony ship from 500kT to 490kT.
  • Changed - Increased size of colony modules from 400kT to 3500kT.
  • Added - Colony Module Mount in CompEnhancement.txt to fit colony modules to Colony ships
  • Changed - All Troops only weapons to Planets target type
  • Fixed - Most shipboard troop components were lacking boarding defense 'tag' to be vulnerable to 'Only Security Stations' damage type
  • Added - Custom nebula images
  • Changed - Nebula system descriptions and abilities
  • Changed - Costs for Maintenance Aptitude
  • Changed - Configuration of default Empire files
  • Fixed - Tech requirements for Ethanol Propulsion tech area
  • Added - Organic Chemistry requirement for Cellulose Armor tech area
  • Fixed - Regeneration tech area restricted to Broccoli racial trait
  • Fixed - Tech requirements for Ship Capture tech area
  • Added - Additional AI design entries and construction files
  • Fixed - Family number errors with Decoy Missle and Combat Sensors
  • Changed - Modified starting levels for Medium tech start
  • Changed - Modified technologies that can be disabled from start
  • Added - Combat images for Pepperine Blaster, Dicer Cannon, and Shreddar Cannon
  • Changed - Modified various armor components so AI will use them in designs
  • Changed - Increased max number of levels for racial trait tech areas to inflate their design evaluation value
  • Fixed - Corrected error in tech requirements for Splatter Screen I-III

Version History 0.11 (Beta) - 27 March 2005

  • Changed - Split "Weapons" Tech Area into two: "Weapons - General", "Weapons - Racial"
  • Added - Remainder of descriptions in TechArea.txt
  • Fixed - Corrected faulty Tech Area references that caused Tech Tree error messages
  • Added - Remainder of StellarAbilityTypes.txt descriptions
  • Changed - Reset some SystemType images to stock defaults until they can be created
  • Added - Temporary mini ship images based on empire colour
  • Added - Descriptions for mounts in CompEnhancement.txt
  • Fixed - Major Empire General AI files to use correct advanced traits
  • Changed - Re-balanced racial characteristics in Settings.txt
  • Changed - Re-balanced cultural modifiers in Cultures.txt
  • Added - Additional advanced traits to RacialTraits.txt
  • Added - 0 and 2000 racial points empire files

Version History 0.10 (Beta) - 21 March 2005

  • Initial Release!

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