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| Life Support (1)
| Ship Life Support
| 10kT
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| Sack Bunks (1)
| Ship Crew Quarters
| 10kT
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| Hydrogenated Lipid Engine (3)
| Standard Ship Movement; Movement Bonus
| 4 MovePts; 1 Bonus MovePt
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| Hydrogenated Lipid Engine (F)
| Standard Ship Movement; Movement Bonus
| 4 MovePts; 1 Bonus MovePt
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| Flux Pod (3)
| Supply Storage; Solar Supply Generation
| 500~750 Calories; 10~30 Calories/star
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| Par-Fried Armor (3)
| Emissive Armor
| 2kT; 6~10 HP/kT; 6~12 Emissive
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| Deep Fried Armor (3)
| Emissive Armor
| 5kT; 4~6 HP/kT; 10~20 Emissive
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| Fried Armor (F) (3)
| Armor
| 1kT; 8~12 HP/kT
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| Fried Armor (T) (3)
| Armor
| 1kT; 6~10 HP/kT
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| Starch Fountain (3)
| Remote Resource Generation - Minerals
| 600~900 Cs/turn
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| Space Troopers (5)
| Boarding Attack; Boarding Defense
| 10~50 Attack Pts
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| Fry Marines (3)
| Boarding Attack; Boarding Defense
| 60~80 Attack Pts
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| Resource Arcology (1)
| Resource Generation (All Types)
| Resource boost
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| Lipid Saturation Plant (3)
| Resource Gen Modifier Planet - Radioactives
| 30~50% bonus to Cs; -3% Happiness
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| Name Pending (2)
| Change Population Happiness - System
| +1~2% Happiness
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| Broadcast Station (1)
| Planet - Change Population Happiness
| +2~3% Happiness
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| Luxury Habitats (1)
| Planet - Change Population Happiness
| +3% Happiness
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| Orbital Space Yard (3)
| Space Yard; Component Repair
| Builds with 3000~4000T Cs; 1500-2500T Ps; 1200-2000T Ls
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| Potato Space Academy (3)
| Ship Training - System
| +4~12% Ship Experience
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| Potato Space Command (3)
| Fleet Training - System
| +4~12% Fleet Experience
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| Military Base (5)
| Shield Generation; Cargo Storage
| 1000~3000 SPs; 1000kT Cargo space
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| Energy Transfer Array (3)
| Damage Modifier - System
| +5~15% to Weapons Damage
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