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| Refrigeration (1)
| Ship Life Support
| 10 kT
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| Crew Crispers (1)
| Ship Crew Quarters
| 10 kT
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| Carotenoid Armor (3)
| Combat To Hit Defense Plus; Scanner Jammer
| 3~4 HP/kT; +4~12% defense
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| Carotenoid Armor (F) (3)
| Armor; Combat To Hit Defense Plus
| 4~8 HP/kT; +5~15% defense
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| Carotenoid Armor (T) (3)
| Armor; Combat To Hit Defense Plus
| 4~8 HP/kT; +3~9% defense
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| Name Pending (2)
| Sector - Sensor Interference
| Data Pending
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| Carrot Cloaking Device (5)
| Cloak Level - All, Carotenoid (3-7)
| Only Carotenoid cloak; Requires special sensors to detect
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| Retinol Scanner (5)
| Sensor Level - Thermal; Biomolecular (2-6)
| Defeats Cloaking Device I-V
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| Lipo-Suction Bots (3)
| Remote Resource Generation - Radioactives
| Efficient lipid harvester
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| Vitamin A Array (3)
| Generate Points Intelligence
| Generates 100~150 IPs
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| Troopers (5)
| Boarding Attack; Boarding Defense
| 9~45 Attack Pts
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| Security Pods (3)
| Boarding Defense
| 40~60 Defense Pts
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| Tariff Station (2)
| Spaceport; Generate Points (All Types)
| 200~300 Cs; Ps; Ls
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| Resource Arcology (1)
| Resource Generation (All Types)
| Boost to Homeworld
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| Security Agency (4)
| System Point Generation Modifier - Intelligence
| 10~40% bonus to Intelligence
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| Palace (2)
| Change Population Happiness - System
| +1~2% Happiness
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| Coliseum (2)
| Planet - Change Population Happiness
| +2~3% Happiness
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| Race Circuit (1)
| Planet - Change Population Happiness
| +3% Happiness
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| Imperium Academy (3)
| Ship Training - System
| +1~9% Ship Experience
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| Imperium Command (3)
| Fleet Training - System
| +1~9% Fleet Experience
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| Defense Outpost (5)
| Shield Generation; Cargo Storage
| 1000~3000 SPs; 1000kT Cargo space
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| Retinol System Scanner (1)
| Long Range Scanner - System
| Long Range Scanners
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