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| Humidifier (1)
| Ship Life Support
| 10 kT
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| Cupboards (1)
| Ship Crew Quarters
| 10 kT
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| Smart Self-Destruct Device (1)
| Self-Destruct
| Not affected by 'Only Security Stations' damage type
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| Trehalose Boosters (3)
| Combat Movement; Combat To Hit Defense Plus
| +1~3 Combat MovePts; +9~15% to Defense
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| Thin Peel Armor (3)
| Emissive Armor
| 2kT; 6~10 HP/kT; 6~12 Emissive
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| Thick Peel Armor (3)
| Emissive Armor
| 5kT; 4.8~8 HP/kT; 8~16 Emissive
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| Peel Armor (F) (3)
| Armor
| 1kT; 8~12 HP/kT
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| Peel Armor (T) (3)
| Armor
| 1kT; 6~10 HP/kT
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| Auxiliary Shield System (3)
| Shield Generation From Damage
| 10~30 SGFD
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| Banana Cloaking Device (5)
| Cloak Level - Passive Carbon (8~12)
| Highest-level cloak in 'Passive Carbon' branch
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| Deep Space Telescope (3)
| Generate Points Intelligence
| 150~300 IPs
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| Troopers (5)
| Boarding Attack; Boarding Defense
| 10~50 Attack Pts
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| Astro Troopers (3)
| Boarding Attack; Boarding Defense
| 60~80 Attack Pts
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| Spaceport Depot (1)
| Spaceport; Supply Generation
| Combined Spaceport/Resupply Depot
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| Resource Arcology (1)
| Resource Generation (All Types)
| Boost to homeworld, developed worlds
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| Intelligence Agency (3)
| System Point Generation Modifier - Intelligence; Planet - Change Population Happiness
| 10~30% bonus to intelligence; -3% Happiness
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| Reproduction Chamber (3)
| Change Population - System
| +3~5% bonus to reproduction
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| Palace (1)
| Change Population Happiness - System
| +3% Happiness
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| Propaganda Center (2)
| Planet - Change Population Happiness
| +2~3% Happiness
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| Rally Platform (1)
| Planet - Change Population Happiness
| +3% Happiness
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| Astro-Navy Academy (3)
| Ship Training - System
| +3~9% Ship Experience
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| Astro-Navy Command (3)
| Fleet Training - System
| +4~12% Fleet Experience
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| Military Barracks (5)
| Shield Generation; Cargo Storage
| 1000~3000 SPs; 1000kT Cargo space
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| Communications Station (3)
| System Combat Modifier
| +3~9% to Attack
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